R0KernelPath
roadmap/track 22
22

Distributed Systems

Many computers, one system — consensus, replication, fault tolerance.

0
cs10-01

Why Distributed Systems Are Hard

Distributed systems fail in ways that single machines never do — understanding why is the foundation of every reliable system at scale.

10 concepts~18h
cs10-02

Communication & RPC

Remote Procedure Calls bridge the illusion of local function calls across unreliable networks, demanding precise contracts for serialization, failure semantics, and delivery guarantees.

8 concepts~14h
cs10-03

Time, Clocks & Ordering

Time is not global in distributed systems — logical clocks give us the only ordering that actually matters: causality.

8 concepts~12h
cs10-04

Replication & Consistency Models

Replication is the art of keeping multiple copies of data consistent — a battle between availability and truth that shapes every distributed system you will ever build.

10 concepts~14h
cs10-05

Consensus: Paxos & Raft

Consensus algorithms let a cluster of unreliable machines agree on a single value — reliably — even when nodes crash and messages get lost.

9 concepts~18h
cs10-06

Distributed Transactions

Distributed transactions reveal the fundamental tension between correctness and availability: making multiple nodes agree is possible, but never free.

10 concepts~12h
cs10-07

The CAP Theorem & Tradeoffs

The CAP theorem is not a choice between three properties but a precise mathematical statement about what distributed systems can guarantee when the network betrays you.

11 concepts~12h
cs10-08

MapReduce & Large-Scale Data

MapReduce and large-scale data processing: how Google, Hadoop, and Spark turned petabyte problems into embarrassingly parallel ones you can solve with a few hundred lines of code.

12 concepts~18h
cs10-09

Fault Tolerance & Reliability

Fault tolerance is the art of building systems that keep their promises even when the world actively tries to break them.

11 concepts~18h