R0KernelPath
roadmap/track 28
28

Software Engineering & Systems Design

Building software that lasts and scales.

0
cs16-01

Software Design Principles

Master the timeless principles — cohesion, coupling, SOLID, information hiding, and modularity — that transform a tangle of code into a system that stays comprehensible and changeable as it grows.

11 concepts~14h
cs16-02

Specifications, Abstraction & Invariants

Specifications, abstraction functions, and representation invariants are the invisible contracts that let you build complex software from trustworthy components — they are how professionals tame complexity.

12 concepts~12h
cs16-03

Testing & Test-Driven Development

Testing is not just checking if code works — it is a formal discipline for specifying behavior, preventing regression, and building systems you can trust to change.

12 concepts~18h
cs16-04

Design Patterns

The 23 Gang of Four design patterns are the shared vocabulary of professional software engineering — named, reusable solutions to recurring design problems that embody decades of wisdom about making code flexible, testable, and maintainable.

11 concepts~18h
cs16-05

Version Control & Collaboration

Master the distributed snapshot system that powers collaborative software engineering — from the Merkle DAG under Git's hood to branching strategies, code review culture, and CI/CD pipelines that keep teams of hundreds moving fast without breaking things.

11 concepts~18h
cs16-06

Concurrency & Parallelism in Software

Master the art of making programs do many things at once — safely, efficiently, and without losing your mind to data races and deadlocks.

12 concepts~28h
cs16-07

System Design & Scalability

System design is the art of building software that survives contact with reality — millions of users, hardware failures, and the relentless entropy of distributed systems.

10 concepts~18h
cs16-08

Software Architecture & APIs

How to organize large software systems so they can grow, change, and survive contact with reality — from layered monoliths to microservices, and from REST APIs to GraphQL.

10 concepts~18h